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Alice: An Interactive Museum : ウィキペディア英語版 | Alice: An Interactive Museum
''Alice: Interactive Museum'' is a 1991 visual novel/click-and-go adventure game, developed by Toshiba-EMI Ltd and directed by Haruhiko Shono. It uses elements and ideas inspired by Lewis Carrol's ''Alice's Adventures in Wonderland'', and uses pre-rendered 3D computer graphics (like 1993's ''Myst''). It was designed for Windows 3.x and later released for the Windows 95 platform. In 1991, Shono won the for the game, and in 1995, Newsweek coined the term "cybergame" to describe games such as ''Alice'' and Shono's second game, ''L-Zone''.〔Glowka, Wayne, et al. ''(Among the New Words )''. ''American Speech'' 74.3. The American Dialect Society. pp.298-323. 1999.〕 They were followed by Shono's third title, ''Gadget: Invention, Travel, & Adventure'', in 1993. ==Plot== The player wanders through a mansion of twelve rooms including a gallery, an atelier, a wine cellar and a photo studio. Each room is interconnected via halls, doors, and secret passages - one of which leads to the outside world. As the player wanders, he searches for a deck of playing cards, upon which are clues which will lead to The Last Room and the end game. The artwork on the walls is very interactive resulting in clues or surprises.〔(Alice:Interactive Museum, MobyGames )〕
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Alice: An Interactive Museum」の詳細全文を読む
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